
Portal 2 is a game developed and published by Valve. In the first two months of 2021, these are the games that reigned on Steam (xPaw & Marlamin, 2021): #Steam stats download
The average download rate on the network is 103.6 Mbps.ĭesigned by Steam Platform Statistics Top-Rated Games In the US, Verizon Fios is the network that is one of the most popular among Steam gamers.Russia and Germany provided 5.8% and 4.4% of traffic, respectively.
These are followed by Russian (11.3%), Spanish – Spain (5.25%), and German (3.87%).
That lines up with the most used languages of Steam users (as of February 2021): English (38.8%) and Simplified Chinese (19.8%). This coincides with the large percentage of Chinese gamers among the number of gamers worldwide. 19% of Steam traffic comes from China, followed by 16.8% from the US. The hermit state of North Korea also registered 0 PB. Other countries and territories with 0 PB consumption are Cuba, Sudan, Eritrea, Somaliland, Syria, Kosovo, Iran, Western Sahara, and East Timor. Myanmar has 0 PBs at this time, owing to the political situation on the ground. The region with the least bandwidth used was Asia at 5.7 Tbps. But Chinese gamers used up more overall-90.7 PB. Users in the United States used 80.2 PB as of March 2021. The download bandwidth they used up was 737.5 Gbps. (xPaw & Marlamin, 2021)Īs of March 2021, North American gamers downloaded the most data from Steam. In comparison, the peak of February 2020 was only 19,107,803. By February 2021, the peak of Steam reached 26,401,443. June 2020 showed 1,880,626 users becoming inactive or leaving the platform. Steam’s lowest gain in 2020 was 27,617 users in August 2020. The platform gained 4,527,398 active users that month. The concurrent peak number of users online in March 2020 was 23,635,201. The Steam platform experienced a surge in user gains in March 2020 when COVID-19 restrictions went into effect. Effects of Covid-19 on Steam gaming (xPaw & Marlamin, 2021) As of March 10, 2021, the most number of Steam users online was 26,401,443 (xPaw & Marlamin, 2021). Gamers spent 50.7% more hours gaming in 2020 than they did in 2019.Īs a gaming platform available worldwide, Steam is loaded with blockbuster titles that attract users by the millions.
Gamers purchased 21.4% more games compared to 2019.The gaming platform gained an average of 2.6 million purchasers per month.The number of concurrent players peaked at 24.8 million.Steam reached a peak of 62.6 million daily active players.In a nutshell, these are the numbers with which Steam ended 2020: Despite the COVID-19 pandemic hitting many digital and physical businesses worldwide, Steam ended 2020 on a positive note (Steam, 2021).